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Official rules as accepted by the original UNO Club as of Jan. 15, 1989. The present club having been formed on Christmas Day 1988. Amendments later added are marked with an (*) and dated. Rules may change at anytime by vote of all members of original club. Voting may only take place with all present. Original club consist of Joey, Artie, Mark and Pam. Secondary members must also vote if present when a proposal to be voted upon is brought to the table. When present, secondary voters are equal to original members. Secondary members are Desert Joe and Mike Blom. Once voted upon, a new rule, policy, term or event is binding and added to the constitution.

Membership: Amended May 1, 1993

Once a player has attended no less than 12 games in a row and has expressed a desire to join the club, a vote is taken by all present. Anyone is missing more than 4 games in a row losses membership unless circumstances warrant the absence - such as Desert Joe. Amendment: Potential members have no vote. There are no dues. Artie proposed amendment in 1993 to have "Seldom" players (secondary players) no voting rights. Vote was 4 to 2...defeated.

MASTER OF THE UNIVERSE: Established 1992
Each player controls the radio for a time of 30 minutes in rotation. Artie proposed a change in 1993 to have Birthday Player be master for entire evening. It was voted 3 to 3. A loss. Another proposal was to extend Master time to 45 minutes…defeated by 3 to 3. (*)July 22, 1995 a proposal written in by Desert Joe to: Continue the music selection of a song playing when a member’s time is up until the song ends and NOT passing the ‘remote’ until that song ends. Passed at 6 yea, 0 no. (*)October 2, 1999: PROPOSAL = Increase Master Of The Universe to 45 minutes. Proposed by Mark, passed unanimously.


All rules are subject to the original rules of UNO found in the text included in any box of UNO playing cards. Where rules differ from the original a($) is added with a date.


No less than four.


($) To be the first to score under 101 points while all other players exceed 100 points..1984. Points are scored by ridding yourself of all cards in your hand before your opponents do. You score points according to face value of number cards left in your hand and 20 points for SKIP, 20 for DRAW TWO, 20 for REVERSE, (*) Nov. 1999 - 40 for SKIP DRAW TWO, 40 for REVERSE DRAW TWO, 35 for Skip2 draw2 (*) raised to 40 on November 13, 1999, and 50 points for any WILD cards.

($) Score keeping is done by each player, one at a time, game by game. The first score keeper is the player to the dealer's right of the first game. Amended 1993 UNO Birthday Player is exempt from score keeping by vote of 4 to 1.

Buy Ins: ($)1984

So as to keep all players in the game; once a player exceeds 100 points and more than one player remains under 101 points, that player may buy back into the game at the highest score of the very last hand. Buy in is .15 cents.

The Kitty:

The kitty is .25 cents per player ($) except for the first and last game, which is .50 cents..1992

The Deck:

A playing deck of UNO consists of 112 cards.

19 Blue cards - 0 to 9

19 Green cards - 0 to 9

19 Red cards - 0 to 9

19 Yellow cards- 0 to 9

8 Draw two cards - two of each color

8 Reverse cards - two of each color

8 Skip cards - two of each color

4 Wild cards

4 Wild Draw

($) 1991

2 Reverse Draw Two cards - one red, one blue

2 Skip Draw Two cards - one yellow, one green


1 Red Skip Two Draw Two Must have 5 or more players at table (*)1995

1 Blue Skip Two Draw Two Must have 5 or more players at table (*)1995

The meaning of the cards are explained in the official UNO rules within any new deck of UNO cards.

The Table: (and Table Talk)

There are no partners in UNO. ($) Married or "couples" may not sit side by side...1984. Talk which encourages any other player beside yourself to play a particular card is not allowed and a penalty of two cards (1993) is imposed upon the speaker. There is an official UNO playing table stored at Artie and Pam's. There also are two official UNO trays. Amendment proposed by Artie 1993 = Will we use deluxe card tray? Won 3 to 2. Amendment 1993 = Will the use of tray be dealer's choice? Won 1 to 4.

The Deal:

Choosing a Dealer:

Every player picks a card. The person who picks the highest number deals - word cards do not count. Player to the dealer's left begins play unless a Reverse card starts the

discard pile. Then the dealer begins with the player to his right progressing the game. Anyone may deny to deal.

The Play:

Each player is dealt 7 cards with the remaining ones placed face down to form the DRAW pile. The top card of the Draw pile is turned over to begin a DISCARD pile. (*)($) The following cards are not permitted to be first cards in DISCARD pile upon dealing: Reverse Draw Two, Skip Draw Two DRAW FOUR...1991, 1989; Skip2 Draw2 (*)1995

The first player has to match the card in the discard pile either by number, color or word. If there is no match the player must discard a wild card or draw a card from the DRAW pile. If the card picked from the DRAW pile is playable the player may play it or (*) use a card he or she has been holding and is playable..1991. When the face card of the discard pile is a wild card, a player may play a number card equal to the number card first in line below the wild. (*) Only a number card can be used..1988, Christmas Day

(*)9/16/95 If a card falls from the deck and that card's value is exposed to any player OTHER than the player whose turn it would be to pick, that player has the option to accept or reject the card whether that card benefits him or not.

Going Out:

When a player has one card left, he or she must yell "UNO. Failure to do so - and caught - results in drawing two cards from the DRAW pile. You may not "catch" a player for failure to say UNO until his hand releases the other words, he must say UNO before it touches the pile. Also, you may not "catch" the player after the next player has played his card...once that player's card touches the discard pile.

If the last card played in a hand is a penalty card the next player must draw accordingly. BUT (*)March 5, 1994 - player which forgot to say UNO must pickup his or her 2 cards before next player takes his or hers.

Once a player has no cards left, the hand is over. The winner receives .10 cents from each player unless there is a shut out. (SEE SHUT OUT SECTION) Any player who did not GO OUT but has a score of zero for the hand does not pay the winner a dime. Points are scored (see Scoring Section). All scores are recorded along with buy ins and any noteworthy comments.

Reneging: ($)(*) 1983, 1992

Reneging, by the official rules of UNO, are not acceptable by the UNO Club. Reneging is permitted. A player may play a card held in his or her hand after drawing from the DRAW pile.

Wild Cards:

All wild cards are subject to challenge. (see Challenge section) Wild cards can only be played if no other card can be used from the player's hand. Playing a wild card allows the player to call the color of the discard.


If a player discards a Draw Four illegally and gets caught, ($) he must draw 6 cards..1987 plus (*) play the legal card..1989 and the game progresses as usual. If, however, the player who is challenged played the draw 4 legally then the challenger must draw 6 and lose his turn. (*) The player being challenged does not have to show his or her hand to the challenger if left with three or less cards in hand. Dishonestly in this situation may mean a vote to remove the player from the table or club..1992

Instant win: (*) 3/9/91

Any player producing four (4) zero cards from his or her hand at anytime during game play wins the game and kitty instantly.

Shut Outs:

A player who runs the course of the entire game without scoring any points has shut out the game. That player is rewarded .25 cents instead of a dime at last hand's end.

Amended May 15th 1993; Same player winner of all games that night receives 25 cents per game at conclusion of evening from each player. Shut out rule of 25 cents per player per game, of course, is in effect at all times.

Return To Zero: ($)1984

At anytime scores are tallied and all scores are exactly the same "within 90 to 99" all scores are void and the same game returns all players to a zero score. Those buying in at that equal score must still contribute to the kitty.


1994 a "first" and "last" game are designated by all players. Kitty is double for each. If any member or members needs to leave the game UNO night early all play the last game at the time before said member leaves so that everyone gets to play the last game together. Proposed 1994 2 nay and 3 yea

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