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How To Play Craps Quest |
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Goal is to win all wagers from all players. |
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A normal casino craps table or layout is required to play CRAPS QUEST. |
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There is NO "house." A mutually agreed upon overseer is optional to control game play. |
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Game may be played with 1 or 2 dice...no more. |
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a minimum of 2 shooter/players. Not all players need to be shooters. |
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Teams may be organized. Teams consist of 2 shooter/players no more or less per team. |
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Roll-off: Shooter/players roll a pair of dice or a single die to determine who or which team is Quest Maker. Highest point is winner and is called QM for duration of game play. The other shooter/players are the Questador(s). |
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QM (Quest Maker) rolls point. That point becomes the QUEST. If a 7 or 11 is rolled the QM verbally calls the QUEST. That being the point number. Point number may be any number a pair of dice can roll except 7. |
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If a 2-3 or 12 are rolled during the roll-off then roles are switched to the next lowest dice pair or die rolled during roll-off. The QM becomes the Questador and vice versa. New QM calls point without a die/dice toss. That point/number is not the QUEST. |
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The QM then calls the QUEST to be light or dark side. Bets are layed for or against that side. |
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Once a QUEST is established all players and shooter/players lay bets according to normal rules of the casino game of craps. |
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The QM who established point is first to roll. QM gets one roll and normal craps play is the rule. |
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After the first QM roll the Questador shoots and normal craps play is the rule. |
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Whoever or which ever team hits the QUEST pay outs are as normal craps rules EXCEPT all the loser's winnings go to the one(s) who hit the QUEST. |
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If a shooter/player/team rolls a 7 the shooter/player loses - as in normal craps. |